Why it works
At a normal viewing distance your eye can’t resolve individual pixels, so it averages neighbouring colours. A 50% checkerboard of black and white reads as mid-grey. Dithering exploits that averaging to create shades that aren’t in the palette. That mattered when a Game Boy could show four shades and still matters when you choose a small palette for style.
Hand-dithering patterns artists use
- 50% checkerboard: the strongest blend, good for a single transition band between two colours.
- 25% / 75% patterns: every other pixel on every other row, for soft transitions at either end.
- Stylised dithering: lines, crosses or hand-placed clusters that follow the form, common on rocks and foliage.
In the editor, turn on the grid and use a 1 px pencil with mirror off; the pattern is easiest to place at 16× zoom or more. To apply dithering automatically to a picture, use the image to pixel art converter and choose Bayer or Floyd–Steinberg.
Common mistakes
- Dithering everything. Reserve it for transitions; flat areas are restful.
- Dithering two colours with very different brightness. The pattern stands out as texture instead of blending. Dither between neighbours in a ramp.
- Dithering on moving sprites. The pattern shimmers as the sprite moves.