Pixel art ideas
Sixty things to draw, grouped by difficulty with a suggested canvas size. Or tell the generator what you’re into and get prompts made for you.
Easy ideas for beginners 8×8 to 16×16
Simple silhouettes with few colours, perfect for learning clean outlines.
- A heart container with a one-pixel highlight
- A red mushroom with white spots
- A gold coin, then animate it spinning in 4 frames
- A potion bottle with a cork
- A sword with a two-tone blade
- A slice of watermelon
- A smiling cloud
- A key
- A cherry pair
- A skull icon
- A lit candle
- A four-leaf clover
Characters and creatures 16×16 to 32×32
Focus on a readable silhouette and one exaggerated feature.
- A slime with big eyes, plus a 2-frame squash idle
- A knight seen from the side
- A wizard with an oversized hat
- A frog in a tiny raincoat
- A robot with a CRT head
- A ghost that fades at the bottom
- A cat curled asleep
- A viking with a braided beard
- A tiny dragon hatchling
- A skeleton archer
- An astronaut floating
- Yourself as a 16×16 RPG sprite
Items and game assets 16×16 to 24×24
Inventory icons teach you to say a lot with very few pixels.
- A full set of 5 RPG potions in different colours
- A treasure chest, closed and open
- A spell book with a glowing rune
- A pickaxe, axe and shovel set
- A bow and quiver of arrows
- A roast chicken leg
- A crystal shard with hue-shifted shading
- A retro game cartridge
- A lantern with a warm glow
- A shield with a heraldic crest
- A pixel-art keyboard key set
- A bomb with a lit fuse
Scenes and environments 64×64 to 128×128
Bigger canvases: practise depth with a limited palette and atmospheric perspective.
- A cosy bedroom at night lit by a monitor
- A lighthouse in a storm
- A ramen stall in the rain
- A floating island with a waterfall
- A desert with a lone cactus at sunset
- A dungeon corridor with torches
- A tiny train station
- A forest clearing with fireflies
- A cyberpunk alley with neon signs
- An underwater shipwreck
- A snowy mountain cabin
- A 16×16 tileset: grass, dirt, water and stone
Animation practice 16×16 to 32×32
Short loops that teach timing, spacing and squash and stretch.
- A bouncing ball in 8 frames
- A candle flame flicker in 4 frames
- A character idle breathing loop in 4 frames
- A 6-frame walk cycle
- A spinning coin in 6 frames
- A blinking eye
- Falling rain on a window
- A waving flag
- A treasure chest opening
- A fire torch in 4 frames
- A heart pulse
- An explosion in 7 frames
Turning an idea into a finished piece
Pick the canvas size first. It decides how much detail the idea can carry. Then choose a palette of 4–8 colours from the palette library, block in the silhouette with one colour, and only then add shading. The step-by-step tutorial walks through the whole process.
Frequently asked questions
What should I draw in pixel art as a beginner?
Start with a single object on an 8×8 or 16×16 canvas: a heart, a coin, a mushroom or a potion. Objects have simple silhouettes, need only 3–5 colours, and teach you outlines and shading before you tackle characters.
What is a good first pixel art animation?
A bouncing ball. It needs only one shape and teaches timing (how many frames), spacing (how far the ball moves each frame) and squash and stretch. A 2-frame idle for a slime is a close second.
How do I get better at pixel art quickly?
Pick a small canvas and a fixed palette, finish many small pieces rather than one large one, and redraw sprites from games you admire to study their choices. Daily prompts help build the habit.
How does the idea generator work?
It asks an AI model (OpenAI’s gpt-6-luna via Vercel AI Gateway) for six prompts that match your theme, canvas size and skill level, each with a palette size and a technique tip. Your theme is sent only to generate the ideas.